﻿using System;
using MoonSharp.Interpreter;
using UnityEngine;

namespace Lua
{
	// Token: 0x020002F2 RID: 754
	[MoonSharpUserData]
	public class Screen
	{
		// Token: 0x170002B0 RID: 688
		// (get) Token: 0x06001226 RID: 4646 RVA: 0x00080D9E File Offset: 0x0007EF9E
		public static bool fullScreen
		{
			get
			{
				return Screen.fullScreen;
			}
		}

		// Token: 0x170002B1 RID: 689
		// (get) Token: 0x06001227 RID: 4647 RVA: 0x00080DA5 File Offset: 0x0007EFA5
		public static int height
		{
			get
			{
				return Screen.height;
			}
		}

		// Token: 0x170002B2 RID: 690
		// (get) Token: 0x06001228 RID: 4648 RVA: 0x00080DAC File Offset: 0x0007EFAC
		public static int width
		{
			get
			{
				return Screen.width;
			}
		}
	}
}
